A full couple of days have passed since Indiecade, and I’m just now starting to feel caught up on sleep. That means it’s time for HIGHLIGHTS! Here are a few of my favorite things (raindrops on roses.. no? ok):
Game Slam: I had 100 seconds (I was timed) to present Lilith and the Golden Arrow. The Spawn Point Blog was kind enough to capture some video of me trying not to talk a mile a minute:
Renga: Playing a game with a laser pointer? Yes, please. Playing that game along with 99 other people, trying to defend our rocketship while harvesting resources? Hells yes, sign me up. Renga is an audience-driven game that requires group coordination, strategy, and usually lots of yelling. It’s also possible that the game might heckle you. I can’t say that our spaceship was the most beautiful thing in the world but hey, at least we beat the boss!
Sifteo Cubes: “Tactile” is not a word I would use to describe most digital games, but Sifteo is breaking through that barrier. Sifteo is a game system made up of a handful of small cubes which can be pressed, tilted and tapped together. I had seen Sifteo reviews before, but didn’t really understand the magic until I played with them myself. Now I just need need to download some C++ into my brain so I can make games for these little wonders.
Gorogoa: This game wins my lateral thinking of the year award. I can’t even really describe it properly but, trust me, if you like Braid or Antichamber, do yourself a favor and download the demo of this little gem.