We came!  We PAX’ed!  We passed out because we were really, really tired!

It’s hard to believe that’s it’s already been an entire month since PAX East.  I’m not sure exactly where the time went, though I think involves some extradimensional timey-wimey stuff.

PAX East was an amazing weekend – I got to check out the newest titles, speak with my favorite game developers and best of all, I got to show The Golden Arrow to fans at the MEGABOOTH!

We also had the fortune of speaking with a number of press folks during the weekend so without further interruption, here’s the PAX East roundup!

 

Calm Down Tom got the competitive bug and reached number 5 on the leaderboards!

Den of Geek found the writing “simple and beautifully poetic and it calls to mind such ethereal storytelling as the likes of Jonathan Blow’s Braid.”

The good folks over at Psychobuttons were kind enough to sit down with me to chat about The Golden Arrow, educational games, and indie life.

Explosion wanted to play just one more time to find out what happens to the “obsessed damsel”.

I remind the Jay is Games folks that there’s an ampersand in Monster & Glitch in a short video interview.

Taylor from Regret Zero thinks the game “blows the competition out of the water”.

We also had the chance to talk to Gaming Nexus, Game Skinny, and Geekenstein, oh my!

 

I had an amazing time chatting with everyone who came by our booth at PAX East – thank you for making my day!

It’s the most wonderful time of the year!  No, not Christmas (though that’s fun too), but PAX East!  I’ll be showing off The Golden Arrow at the Indie MEGABOOTH all day Sunday in booth 581.  Swing by any time to say hi and play the game.  I’ll have paper crowns and buttons to hand out as well so my lovely players can get their swag on.

To celebrate the festivities of PAX East, The Golden Arrow is free all weekend!  Make sure to pick up the game that’s been called beautifully poetic and touching on a personal level.

See you all on Sunday at PAX East!

I had the pleasure this weekend of sitting down with Kahlief Adams of The Spawn Point Blog to talk about The Golden Arrow, and you can see all 45 minutes of interviewy goodness right here:

Kahlief also wrote up a wonderful review of the game.  If I copied all the bits of the review that I liked into this post it would be at least a few pages long, so let me just share this part: “[it is] a game that combines a fun, accessible playing foundation, delightful and propelling soundtrack with a charming narrative that both makes the game stand out and pushes the player forward.”

Check out the rest of the review, and let us know what you thought of the game in the comments!

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Right on the heels of some exciting reviews of the game, I’m excited to announce that I will be exhibiting The Golden Arrow at the Indie MINIBOOTH (a rotating space within the Indie MEGABOOTH) at PAX East!  I’ll be there Sunday March 24 so swing on by to say hi!

42 booths, 49 companies, 60+ games.  Get excited.

To whet your appetite, check out this slick video of all the games that will be on display at the MEGABOOTH.

 

The pixel presses are whirring away and people have some pretty darn nice things to say about The Golden Arrow!

The Guardian just highlighted the game as one of Five interesting indie games you should try this week, saying that the game has a “a really nice, self-conscious feel to it and successfully establishes its own little fairy tale world”.  Being mentioned in the same article as Antichamber just makes my little designer heart flutter!

Meanwhile over at FunkySpaceMonkey the verdict is in and the verdict is good.  The reviewer finds that the story is “very compelling and well delivered” and “I truly enjoyed playing this game. I feel like I absolutely got my moneys worth, and highly recommend it to anyone who likes a good story and isn’t afraid to work for it a little bit.”

Players on the iTunes store are also loving the game – it’s rated at 4 stars!  If you haven’t grabbed a copy of the game yet you can do so here:

appstore.com/thegoldenarrow

Thanks to everyone who is playing and has rated the game so highly!  Let me know what you think in the comments!

Available_on_the_App_Store_Badge_US-UK_135x40 I am ridiculously excited to share that The Golden Arrow (previously called Lilith and the Golden Arrow) has been released in the App Store! Get your iPhones (and your legs) warmed up for this fantastical endless runner.

Please share this news with your friends, your family, even your cat if you think they have the necessary dexterity.  Also!  Be sure to follow Monster & Glitch on twitter today – I’ll be giving away a bunch of promo codes!

Check out our trailer from the ever-amazing Lauren Tracy

Very excited to be heading over to the RailsBridge Boston Workshop to learn me some Ruby!

Indiecade East highlights

February 20, 2013 — 2 Comments

A full couple of days have passed since Indiecade, and I’m just now starting to feel caught up on sleep.  That means it’s time for HIGHLIGHTS!  Here are a few of my favorite things (raindrops on roses.. no? ok):

Game Slam: I had 100 seconds (I was timed) to present Lilith and the Golden Arrow.  The Spawn Point Blog was kind enough to capture some video of me trying not to talk a mile a minute:

Renga:  Playing a game with a laser pointer?  Yes, please.  Playing that game along with 99 other people, trying to defend our rocketship while harvesting resources?  Hells yes, sign me up.  Renga is an audience-driven game that requires group coordination, strategy, and usually lots of yelling.  It’s also possible that the game might heckle you.  I can’t say that our spaceship was the most beautiful thing in the world but hey, at least we beat the boss!

Point at ALL the circles!

Image courtesy of wallFour

Sifteo Cubes: “Tactile” is not a word I would use to describe most digital games, but Sifteo is breaking through that barrier.  Sifteo is a game system made up of a handful of small cubes which can be pressed, tilted and tapped together.  I had seen Sifteo reviews before, but didn’t really understand the magic until I played with them myself.  Now I just need need to download some C++ into my brain so I can make games for these little wonders.

Gorogoa: This game wins my lateral thinking of the year award.  I can’t even really describe it properly but, trust me, if you like Braid or Antichamber, do yourself a favor and download the demo of this little gem.

Gorogoa
Screenshot from gorogoa.com

Nothing says “I love you, dearest readers” like retro game Valentine’s cards, right?

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Image sized for printing

Gameplay video

February 1, 2013 — Leave a comment

Lilith and the Golden Arrow isn’t done quite yet, but I couldn’t resist sharing some early gameplay footage with you!  Help the monster jump over obstacles and through ice caverns to keep away from the monster-hunting Princess, and unlock scrolls telling the legend of the Princess as you run further and further.  What do you think?